![]() ![]() I also tested all 1.8 particles and found many suitable for a clock: I tried to explain as best as I could how clocks where defined within the configuration header, read it attentive.Īlso the 3 example clocks should help to understand what's what. You need to define all those custom things. Interval : 20This customizability brings many advantages, but only one problem. # You can mix up the particles just as you want. These are showing some suitable particles and example rotations # Delete them, if you managed to define your own. see here -> play effect # 7.: particle spawn interval by ticks # in general 20 ticks = 1 second, set it so, that your hands will be displayed nicely (depending on your chosen particle) # - # I defined 3 example clocks for you (a, b, c). # particlename: see here # particle-count: Use this value to define how many particles should spawn at the each spawnlocation at the same time # particle-speed: velocity of particles (0.0 is recommended to display non-deformed clock hands) # particle-data-id, particle-data: unknown. ![]() ![]() # 3.: clock radius (clock hand length) # second-hand will be 100%, minute-hand 80% and hour-hand 60% of length # 4., 5., 6.: clock hand particles defined by: 'particlename,particle-count,particle-speed,particle-data-id,particle-data' # Particles will be spawn by a static distance of 0.2 blocks for each hand. Players won't see it, if they're farer away than the viewdistance. # - # Syntax: # 1.: unique clock name # could be any string # 2.: clock position definded by: 'world,X,Y,Z,yaw,pitch,viewdistance' # world: a valid worldname of your server, where the clock should be # X,Y,Z: coordinates as decimal number eg.: 0.0,64.0,0.0 -> X = 0, Y = 64, Z = 0 # yaw: Rotation by y axis eg.: 0.0,180.0 -> horizontally, 12 o'clock facing east 180.0,180.0 -> horizontally, 12 o'clock facing west # pitch: Rotation by Yaw axis eg.: 90.0,90.0 -> vertically with front north 270.0,90.0 -> vertically with front south # viewdistance: Define, how far your clock should be visible. ![]()
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